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Michael Schooley

[ website | Kaiser Atelier ]
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(today in twitter) [09 Nov 2009|12:01am]

rinku
Transform and roll out

[08 Nov 2009|11:24pm]

rinku


- finished the 'connections between rooms thing mentioned yesterday; now it correctly warps you to the nearest 'door' when you enter a room, so the doors on bordering rooms no longer have to line up exactly
- centered cursor on the letters more in the name selection screen; fixed a few other tiny bugs with the name input screen like an issue where the cursor would start on the last letter rather than the first in the name entry screen, made pressing space correctly go to the space character, using space twice on the same letter not working and a bug where a random 'space' character would insert occasionally when you held down an arrow button so on; there were a number of rare bugs if you played around with it which i think i mostly fixed now, except for some of the \# bugs (although i did fix that if you delete a # character it turns to a / character) but i blame game maker for those (gm treats # as newline so using actual #'s in strings is very difficult since you have to use \# instead, which messes up my name input system a bit
- added an 'enter' button and 'delete' button on the name entry screen, now it feels more like a real name entry screen (pictured)
- of course all the above is useless if the name someone chose gets erased, so i fixed a bug where it wouldn't correctly load the name you selected on the name selection screen (it'd show up on the continue screen the first time, then revert to 'no name' after you loaded from a continue)

EDIT: changed formatting a bit: http://pics.livejournal.com/rinku/pic/0010z2gg
Transform and roll out

[08 Nov 2009|03:14pm]

jsangspar
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5 Autobots| Transform and roll out

[08 Nov 2009|01:34pm]

jsangspar
( You are about to view content that may not be appropriate for minors. )
Transform and roll out

(today in twitter) [08 Nov 2009|12:01am]

rinku
  • 20:43 how is c-span become trending topic
  • 20:44 how i get grammar back. where my grammar go
1 Autobot| Transform and roll out

[07 Nov 2009|11:43pm]

rinku
- got into a bug where i'd kill a creature right when entering a room and since it autosaved i was stuck in an infinite loop. created a trick where you cannot hurt creatures in the first second and a half after entering a room; this fixed it mostly since that's time enough to move out of the way or move back the way you came. this also gets around the 'not saving healthbars' thing, i'll add in saving healthbars eventually.
- made a way to friend alpharepo (yeah i know it's not a creature but i like the idea)
- tried and failed to create the system where it'd warp you to the nearest empty door (so that doors between areas don't have to line up exactly), but at least made some progress and have some direction about how to code such a thing
Transform and roll out

from twitter [07 Nov 2009|12:55am]

fortis
  • Tonight I had poutine AND a burger w/ a glazed donut in lieu of a bun. Both I had never had before. Now I know what heaven tastes like!
  • For what it's worth, I only ate some of each, and I will be doing a lot of running to compensate.
2 Autobots| Transform and roll out

[06 Nov 2009|11:13pm]

rinku


- centered the upgrade gui shown yesterday (i think)
- made rooms you've friended everyone in pink, leaving rooms where there are creatures yet to friend peach

note the alpha repo is friended in this screenshot, this should not happen normally

today was another poor day for productivity, i blame the cold. i need to move my computer to somewhere other than a huge drafty window that can't be totally closed even in winter
Transform and roll out

[06 Nov 2009|10:45pm]

rinku
http://blogs.wefrag.com/lion2/2009/11/07/test-demo-immortal-defense/

french review of ID

google translate has this funny translation:

"In addition to advance the story at every level, besides the demo ends when one learns that the fucker who was our mentor in pathspace sold our planet to the enemy to save the loaves was his. Behind the story, we just find some moral value of family, the notion of God and stuff like that."
2 Autobots| Transform and roll out

[06 Nov 2009|02:57am]

rinku
today i played jet set willy online with evajolli, mrpodunkian (maker of 'the underside'), nyarla, and two other people i forgot the names of (quenten may have been one of them). it's based on an old zx spectrum game.

mrpodunkian cited it as the best 'exploration game'. it's pretty good, but i think it lacks a lot of things normal for exploration games: it doesn't have items which expand your abilities (but then again, neither did seiklus or small worlds), and it has lives, and you start at the beginning when you lose them all.

it also has an online mode, and online multiplayer exploration games (the goal was to explore more of the map than the other players) are rare; if i were able to i'd make SD multiplayer, but it'd make no sense story-wise and it'd be hard to code anyway

anyway the game is pretty great: http://jsw.ovine.net/
Transform and roll out

(today in twitter) [06 Nov 2009|12:08am]

rinku

  • 16:25 i just reviewed au sable on tigsource: tigsource.com/ -- also includes a playthrough by @ortoslon

Transform and roll out

[05 Nov 2009|11:37pm]

rinku


- all i did today was work on the above (the upgrade menu system), although it was a complex enough thing that a day or two of work on it is required. it works correctly so far, with only some polish issues remaining.
4 Autobots| Transform and roll out

I'm the first person on the internet! [05 Nov 2009|06:50pm]

jsangspar
( You are about to view content that may not be appropriate for minors. )
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The weakest revenge [05 Nov 2009|09:33am]

moogle1
Someone went through almost every video I uploaded to YouTube and gave them all the minimum rating. This is, uh, way more puzzling than upsetting, especially since A) I don't care about my YouTube ratings, especially since most of my videos cater to a very specific audience, and B) I noticed this about three months after the fact. Who has the time to do something so petty and ineffectual?

If you're going to be petty, at least try not to be so ineffectual. Do something your target will notice.
5 Autobots| Transform and roll out

(today in twitter) [05 Nov 2009|12:12am]

rinku

  • 04:30 tale of tales compiled playlists on youtube and vimeo of all igf contestants: bit.ly/43imOl

Transform and roll out

[04 Nov 2009|11:48pm]

rinku
- read and replied to more playtesting reports (replying to a super-long starmaker one took like half an hour, there was so much she found)
- watched ortoslon playing SD (he took a video of his first play experience), and wasn't as experimental as i thought he'd be! he used the fade on the flower to get past it rather than the line, tried to use the weapon on the bushes and couldn't, skipped the alpharepo in the first alpharepo room, got a pegai stuck to him and couldn't get it off, haha
- fixed a gap (several, actually) in a room that starmaker found which let the player go to an unauthorized area.
- fixed that sababoo wouldn't increase its friending meter when it was flying over the player's head
- added the name of the map to the map display
- made it so the map isn't displayed during the camp menu, level edit mode, text script running, or exiting text
- made it so names are initialized from an array of creature names rather than per-creature using a select case structure (functionally this does nothing in the game, it's just an internal tweak that makes it easier to code the following)
- made it so that sounds, when used, display the name of the creature whose sound it is
2 Autobots| Transform and roll out

copied from [info]wigu [04 Nov 2009|06:54pm]

jsangspar
( You are about to view content that may not be appropriate for minors. )
9 Autobots| Transform and roll out

[04 Nov 2009|02:51am]

rinku
just spent someone's amazon gift certificate on a bunch of things (will use an equivalent amount from my own savings for SD-development purposes)

list of stuff )
4 Autobots| Transform and roll out

[03 Nov 2009|11:19pm]

rinku
- fixed a bug related to two creatures dying
- reduced the volume of the sound fiorfly makes when friended, as it is too loud/annoying
- made it so the shield doesn't work on certain creatures (the ones that are friended by close proximity to the player)
- read and replied to some more playtesting posts in the forum / through email

sorry for doing so little lately daily, but it's kind of a rest from the rush to the igf deadline; should get back up to speed tomorrow
1 Autobot| Transform and roll out

[03 Nov 2009|10:21pm]

jsangspar
( You are about to view content that may not be appropriate for minors. )
Transform and roll out

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